||[Oct. 9th, 2008|11:48 pm]
Spectre Gruedorf Challenge Blog
Getting a game to beta? Is actually really, really boring. The only really interesting thing that has happened on Dredmor was our new auto-logging system, where we can log user interactions and then replay them at our convenience. So far this has proved very invaluable for debugging Dredmor's 'bizarre, random crashes' caused when half of your damn game is procedurally generated.|
Like any good indie game developer, we stole the idea from Casey Muratori.
Here is a screenshot.
That is all.