||[Feb. 2nd, 2008|05:27 pm]
Spectre Gruedorf Challenge Blog
Nothing here yet, really. The goal: to try and finish my ongoing 3D engine project - well, not finish it, but at least shuffle it out the door to a public release that I feel happy with.|
The method: The GRUEDORF CHALLENGE.
The man: myself. One man, versus a 3D engine. No tool programmer, no artist, no other users. Just madness.
The current state of the engine: Well, I've been working on it on and off since about 2004 or so. At this point in time, we have an OpenGL scene graph renderer, a Maya importing toolchain (animated and static meshes), a Lightwave importer (.obj files; static meshes only), a complete UI system, a plugin-based level editor, rudimentary support for physics, networking and scripting via Ruby, and a whole lot of support code.
What needs to be done: everything else. A complete TODO list exists, but it's actually very, VERY large. I'm not sure where I'm going to begin: probably with the 3D editor.
Wish me luck?
Some screenshots exist:
Ultraterrain(TM) - my rip-off of id's megatexture technology. This would be a good thing to finish.
Perseus, a game being made with the engine by a "team", in asmuchas we have one. Ignore placeholder art.
Sully Chronicles! In 3D!