|Shadowmapping (part 1 of many)
||[Apr. 1st, 2008|04:35 am]
Spectre Gruedorf Challenge Blog
I spent most of the day putting together a demo (!) for some potential clients in my real-life contracting gig. As a result of that, I decided that I really should get the shadow maps working.|
A little thrashing around, and the shadow maps are now back in the engine. We now have one point light, one directional light, and the directional light uses a (very ugly, 1024x1024, not well placed) shadow map. I need to go implement variance shadow mapping to soften my edges, position it better, and do some sort of perspective space bias, but it's a start.
The inevitable shot:
I know I have IMVU readers out there. This would be a good one for hack week, guys. It took me all of four hours to do, and you have a week. Get moving!