||[Apr. 28th, 2008|04:28 am]
Spectre Gruedorf Challenge Blog
The glue code is still under construction and generally being a pain in the ass. (Also: vote on what you would call "a type of object you can place in a level" (e.g.: monster, light, trigger) and "an instance of said object" (e.g. "Thrusty #34", "Small Lamp", "Proximity Trigger for Door Sensor") Avoiding overused computer science words like Object and Class would also be a good idea.|
Anyhow, onto this week's new feature: the model importer is finally running from inside SLED. This has been something that I've wanted to be a major selling point for awhile now: models can be imported from right inside the editor. Furthermore, SLED will eventually integrate into the revision control system of your choice (SVN, Perforce, git, etc.) so that you can automatically pull updates from people when they happen and push your own updates over the network. All in all, it should be pretty spiffy.
There is also a diabolical piece of work related to this for indies that ties into my love of all things micropayments. However, such diabolicalness is... well, diabolical.
Obviously this still requires some UI cleanup, and I have to add stuff like support for the Maya importer (and, by extension, material groups and joints), and there are still problems with the re-export, but the importer itself now runs fine for .OBJ files and I feel happy that it works as well as it should.
Also, see my new Livejournal Icon? Is it not beautiful?
EDIT: Sorry for not LJ cutting. That's what I get for posting this at 4:30 in the morning.