||[Feb. 8th, 2008|04:45 am]
Spectre Gruedorf Challenge Blog
Today's new feature: brushes. You can draw polygons and import them as surfaces within the editor. Of course they need a hell of a lot of work - you can't really make anything with them yet, and what you can make tends to be ugly as hell. However, we're getting there.|
Now here's the fun bit I haven't explained: I'm going to put builds of this up once every two weeks or so in secure place for "interested parties." You grab 'em, play with it, and see what's what. Anybody interested in being an "interested party" should let me know pronto. The first build will go out on the 15th or so.