||[Feb. 9th, 2008|03:45 am]
Spectre Gruedorf Challenge Blog
Added support for rectangular brushes. Needs work. In fact, the entire way brushes are created needs work - I need to be able to add faces dynamically, then have that automatically regenerate OpenGL vertex buffer data upon change. Then we do all the welding and crap during compile time, and the editor just displays the messy stuff.|
Fixed most of the bugs with paths, too. Straightened out a bunch of crap with the XY and YZ windows being broken.
I may try for a release this weekend depending on my levels of ambition. Currently interested parties right now: Kildorf and... uh, that's it. I think. Any other interested parties should register interest with me via the appropriate channels.